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Hello, Debuggers. In today’s episode, we continue our series about design patterns with one of the most polemic design patterns of all, Singleton. We explain when you might want to use a Singleton, we go over the definition of this design pattern, we talk about two very common definitions, and

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You have probably heard that you should use design patterns when developing games or any kind of software. However, some of us are stubborn enough to think that we do not need them. Well, if you think that way, you are wrong. I used to think that if I write

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