#industrySkills

Episode 99: The Darkside of Development: Company Closures II
What is better than three episodes about the dark underbelly of software development? FOUR episodes about the dark underbelly of software development!! That’s right depressed ladies and gents. It’s that time YET AGAIN! Put grandma and grandpappy to bed, grab a box of tissues, a tub of ice cream, a

Episode 98: The Darkside of Development: Company Closures I
What is better than two episodes about the dark underbelly of software development? Three episodes about the dark underbelly of software development! That’s right ladies and gents. It’s that time AGAIN! Put the dogs in their kennels, grab a keg of your favorite brew, and sit back and enjoy part

Episode 83: Marketing Your Game on a Low Budget
Making a good game is not enough to make a profit from it. That is why we decided to talk about Marketing in this episode. With such overcrowded market and players with smaller attention spans, it is extremely important to know how to market your game. Of course, we are

Episode 68: How To Pitch Your Game
Before the thousands of players, before the money, before the press conferences, even the biggest games had to start with one simple thing; the pitch. Whether it’s to investors or collaborators, fans or the press, pitching your game is something you will be doing constantly as a developer. Not only is

Episode 59: The Darkside of Development: Culture & Competition
What is better than one episode about the dark underbelly of software development? Two episodes about the dark underbelly of software development! That’s right ladies and gents. It’s that time again! Put the kids to bed, grab a bottle of wine or your favorite brew, and sit back and enjoy

Episode 58: The Darkside of Development: Crunch & Crashes
With all the merriment of the holiday season going on around here at TDL, we thought it appropriate (and of true ‘Troll’ fashion) to go on a series of rants about the uglier side of game development. Today’s episode is Part One of what is slated to be a two-part

Episode 54: Freelancing in the Game Industry
Free • lance Origin: Early 19th century (denoting a mercenary): originally as two words. There is honestly no substantive reason as to why I just gave you the etymology of ‘freelance,’ however Andrew thought you would enjoy it… so, there it is. Awkwardness aside, in this week’s show we talk

Episode 43: Increasing Productivity
If you get easily distracted from working on your game and you struggle to get things done, no worries, we got your back. This episode will help you increase your productivity. We cover three main areas that will make you more productive: Organization, Focus, and Time Management. To improve your

Episode 38: Talking Team Management
Being a good leader is a difficult task. Therefore, The Debug Log team couldn’t let go a topic like this. It is our duty and pleasure to help you become a better leader for your team and share our experiences with you, so you don’t make common management mistakes that

Episode 33: Maintaining Motivation in Game Development
In this episode the fellas sit down and talk about best practices for maintaining motivation for your project during the game development life cycle. No matter where you may find yourself in your game dev career, whether you’re brand new to game development or a seasoned vet, this episode is

Maintaining Motivation in Game Development: Part I
It’s 8:30pm on a Friday. The coffee-fueled mornings, uninspiring commutes, and labor of the workweek is finally behind you. It is just you, your laptop, and the game idea you have been itching to work on. It seems as though the stars have aligned and all is right in the

Episode 29: Mastering the Game Dev Interview
Getting a job in the game development industry is a dream for many people, a challenge for others, and a fulfilled goal for some lucky ones. This episode is about helping you get the job that you are looking for and to help you become a game developer. This time

Episode 28: AAA vs. Indie Game Development
Introducing first… from the rich, ruby red corner. Weighing in at $1.5+ million dollars. He hails from the beautiful, but volatile Silicon Valley. With over 52 published games, five top grossing, and only seven defeats! He IS the former heavyweight champion of the world, TRIPLE-A GAME DEVELOPMENT! In the broke,