Posts Tagged

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078-E3-2017-Wrap-up
Podcast

E3 2017 has come and gone and as usual, we are left with a bevy of game industry news to wade through. There were some significant format changes to show this year, some major hardware announcements from Microsoft, and as always, a ton of info on new games that we

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Status Updates
Podcast

“Whatchu working on?!” In this week’s episode, the gentlemen of The Debug Log discuss their progress on their respective games. Eduardo drops a few more hints on THE new VR game he has been working on. Zack and Andrew outline some of the work and challenges that were encountered during

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060-holiday-special-2016
Podcast

Welcome to our 2nd annual Holiday Special where we discuss some of the biggest games and stories of the past year. We also get a chance to revisit our game dev resolutions for 2016. Before all that, we kick off the episode with a nice positive discussion about why we

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056-unite-2016-wrap-up
Podcast

It’s that time of year folks, that’s right, it’s time for Unite 2016! This year, Obinna, Eduardo, and I had the chance to fly out to Los Angeles and attend the event. We’ve been the past couple of years and had a lot of fun, but this year we decided to

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053-siege-wrap-up-2016
Podcast

This weekend was AWESOME. I had the pleasure to go to SIEGE (Southern Interactive Entertainment & Game Expo) for the first time. For those of you who don’t know what SIEGE is, let me give you an overview. It is a game development conference like GDC and Unite, but it

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040-State-of-the-Game-Dev-Union
Podcast

Members of the Debug Lounge, TDLers, our handful of Google+ followers, and my fellow game developers: This episode marks The Debug Log’s inaugural State of the Game Dev Union. On today’s show, Obinna, Andrew, Zack, Ryan, and Eduardo discuss things concerning the current state of the game development industry as

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039-E3-2016-Wrap-up
Podcast

E3 is in the books! Annnnd, WWDC happened too. In this episode, the guys huddle up by the warmth of what was a pretty exciting conference and talk about some of the key takeaways and things you all should be looking forward to in the coming months. The industry is

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20160519_202827
BlogNews

Debuggers, I am extremely excited about all the partnerships and projects that I have been working on lately and I want to share every detail with you. Last week, May 19, Andrew and I had the pleasure to go to a private virtual reality event hosted by Microsoft in the

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026-GDC-2016-Wrap-up
Podcast

Ahhh GDC.  A magical time where game developers gather from across the land to share their ideas, innovations, and a few drinks.  Or perhaps several drinks.  In the year of VR it has been a noteworthy conference.  Join us as we discuss the interesting news from Unity and the rest

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020-Resolutions
Podcast

It’s in the books! We offhandedly, randomly, and unofficially mark the end of the first season of The Debug Log with this episode. The entire five-man Debug Log crew take a moment to look back on some of their favorite episodes, interviews, tips, and games from the first eighteen episodes.

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014-Unite
Podcast

‘The crowd here is electric, Ryan! Developers of all shapes, sizes, and skillsets are pouring into the John B. Hynes Veterans Memorial Convention center here in Boston. We’ll be here all week on the ground floor, so stay tuned to the episode for more in-depth discussions on Unite. Anyway, stay

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012-Unite-2015-Boston
Podcast

Chugga chugga choo choo! That’s right, folks! Unite 2015 is here and we’re uber excited to be hopping on the hype train going straight to Boston. We can’t wait to engage with the growing Unity community at the conference and hope we can meet a few of our listeners while

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