Posts In Category

Podcast

005-Playtesting
Podcast

Download the Episode Here Rogue podcasters Ryan, Obinna, and Andrew were feeling a bit brazen and decided to record an episode without the other two co-hosts. In this episode we answer the “How”, “Why,” and “What” when playtesting your game. The guys channel their inner Fido in this episode in referencing a somewhat

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004-Travis
Podcast

Download the Episode Here It finally happened! We wheedled the first person into sitting down with our ragtag group of developers for several minutes for an up close and personal interview. Travis Lacey is a freelance concept artist, seasoned Indie developer, official Steamworks Developer, Pax South Exhibitor, owner of Ravenseye

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003-Best-Practices
Podcast

Download the Episode Here Just when you thought four’s a crowd, we add our fifth and final member to the Debug.Log crew! We are excited to welcome Eduardo Castillo Fernandez into the fold, who brings several years of professional development experience — both inside and out of the gaming realm.

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002-UI
Podcast

Download the Episode Here In this episode, we unravel several UI solutions that have been birthed from the thralls of Unity’s legacy UI (OnGUI) system. Andrew wears his heart on his sleeve, shedding a single tear mid-recording when discussing pixel perfection, DPIs, and screen resolutions! The crew talks about the pros and

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001-Data
Podcast

Download the Episode Here Woe is me! Ryan breaks a few hearts in this episode with his west coast news, so it was tough pulling Zack away from his bucket of Breyers ice cream and stopping him from binge watching the whole second season of “Friends” in order to record

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000-Hello
Podcast

Download the Episode Here It’s been a long road since Unity’s Unite 2014, when The Debug Log was first conceived in the streets of Seattle. It was at the conference, while surrounded by so many innovative minds, inspiring games, and tools developed for and using the Unity game engine, that

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