Posts In Category

Podcast

064-UI-UX-Theory-&-Practice
Podcast

It’s time to stretch our academic muscles! On today’s episode, we revisit a topic we’ve discussed previously, UI. This time we look at it through the lens of User Experience Design. Instead of listing Unity libraries and various technical solutions, we try to take a more formal design approach to the

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Retro Review: What Makes a Game a Classic?
Podcast

They’re back! In this week’s episode, we welcome back our friends of the podcast, Will Dal Porto and Greg Anderson to talk about what makes a game a classic! We lay out some criteria on how we gauge a game (or franchise) to claim ‘classic status.’ In addition to laying

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Tales of a Community Manager
Podcast

“I am a tiny potato. And I believe in you. You can do the thing.” In this week’s episode, we have the privilege of chatting with our friend and community management adept, Janine Dong, about her experiences and growth as a Community Manager. She was an absolute pleasure to interview

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061-idea-generation
Podcast

Creating original ideas for games might be a difficult process for some people and an easy ride for others. In any case, polishing that original idea takes time and discipline. That is why today we go over how we come up with new ideas for our games and how we

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060-holiday-special-2016
Podcast

Welcome to our 2nd annual Holiday Special where we discuss some of the biggest games and stories of the past year. We also get a chance to revisit our game dev resolutions for 2016. Before all that, we kick off the episode with a nice positive discussion about why we

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Darkside of Development: Culture & Competition
Podcast

What is better than one episode about the dark underbelly of software development? Two episodes about the dark underbelly of software development! That’s right ladies and gents. It’s that time again! Put the kids to bed, grab a bottle of wine or your favorite brew, and sit back and enjoy

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The Darkside of Development: Crunch & Crashes
Podcast

With all the merriment of the holiday season going on around here at TDL, we thought it appropriate (and of true ‘Troll’ fashion) to go on a series of rants about the uglier side of game development. Today’s episode is Part One of what is slated to be a two-part

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057-dayle-flowers
Podcast

Game Development has many roles: Gameplay Developer, Systems Developer, Level Designer, Character Artist, Sound Designer, Game Designer, and many more. In today’s episode, we are going to talk about the role of a Systems Developer. To do so, I have the pleasure of talking with Dayle Flowers, lead developer on

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056-unite-2016-wrap-up
Podcast

It’s that time of year folks, that’s right, it’s time for Unite 2016! This year, Obinna, Eduardo, and I had the chance to fly out to Los Angeles and attend the event. We’ve been the past couple of years and had a lot of fun, but this year we decided to

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055-molly-proffit
Podcast

In this episode, we had the pleasure to talk to Ker-Chunk Games’ Co-founder and CEO Molly Proffit. She shares what motivated her to create a company that focuses on making games that empower women as players. We also discuss what the game industry can do to hire and retain more

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054-freelancing
Podcast

Free • lance Origin: Early 19th century (denoting a mercenary): originally as two words. There is honestly no substantive reason as to why I just gave you the etymology of ‘freelance,’ however Andrew thought you would enjoy it… so, there it is. Awkwardness aside, in this week’s show we talk

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053-siege-wrap-up-2016
Podcast

This weekend was AWESOME. I had the pleasure to go to SIEGE (Southern Interactive Entertainment & Game Expo) for the first time. For those of you who don’t know what SIEGE is, let me give you an overview. It is a game development conference like GDC and Unite, but it

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052-procedural-generation
Podcast

Have you ever wanted to create hundreds of levels without the hassle of handcrafting them? Then this episode on Procedural Generation is for you. In this episode we talk about the pros and cons of using a procedural system and some best ` practices for creating a procedural generation system.

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051-freemium-games-late-panda
Podcast

We had the pleasure of snagging an interview with fellow TDLers, Elisabeth Heed and Stephen McCallum, from across the pond in Glasgow, Scotland. In this episode we talk about how the freemium game model, which is rapidly monopolizing the various app stores, can be seen as having very negative effects

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050-the-art-of-game-design-jesse-schell
Podcast

“The Art of Game Design, a Book of Lenses” is a must read book for every game developer. That is why, we wanted to bring Jesse Schell, author of this amazing book, to the show to celebrate our episode number 50. To be honest, we could make a one-hour episode

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049-streaming-assets
Podcast

Is your app too big to install over the air? Need a dynamic content delivery system? Then streaming assets are for you! Yes friends streaming assets are a very useful tool in modern game content management. This week the gang and I explore what streaming assets are, how to build

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048-Spencer-Liu
Podcast

Community is the secret sauce to any successful game. Knowing this, bigger companies often hire a community manager whose full-time job it is to build that community, running from social networks to message boards, engaging players and keeping everyone not only interested in the game at hand, but also in the future of

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047-Making-Your-First-Game
Podcast

Finishing your first game is certainly a tough task, but with determination and hard work you can do it. In this episode, we go through my journey in the development process of “The Hangman,” which it’s released in Google Play. Today, we cover all those small design decisions that can

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046-Pathfinding-Deconstructed
Podcast

Ever wonder how to get your enemies to find their way to you, or how to get a companion to run behind you? Then this is the episode for you. In this episode The Debug Crew discusses Pathfinding and the pros and cons of different methods commonly used. From out-of-the-box

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045-Quality-QA
Podcast

Have you ever wondered what goes into the field of QA as it relates to the game development industry? Or maybe you have been itching to know what a ‘smoke test’ is and whether you should be running these tests as an indie dev? Well, in this episode, Obinna and

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044-Why-Do-You-Hate-My-Game
Podcast

Congratulations! You’ve finished your game. Time to sit back and relax knowing that players across the world are falling in love with it. *BEEP!* Ooh, your first comment! “This game is TrAsH!!!” – @WookieeJumper69 Ok, well not what you expected, but nothing to worry about. *BEEP!* Another one…oh…they too agree

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043-Increasing-Productivity
Podcast

If you get easily distracted from working on your game and you struggle to get things done, no worries, we got your back. This episode will help you increase your productivity. We cover three main areas that will make you more productive: Organization, Focus, and Time Management. To improve your

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042-Picking-the-Perfect-Platform
Podcast

Xbox? Xbox One? PS3? 4? Wii? Steam? Android? iOS? WebGl? Windows Phone? PC? Mac? Android TV? Apple Tv? That’s just to name a few. With so many available platforms to release your application or game on, it is becoming increasingly important to carefully consider your options before beginning development. In

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041-The-Cake-is-a-Lie
Podcast

In this episode, the guys take a look at the many aspects of the Portal franchise that make them so darn funny. With the popularization of comedic games and the ever popular narrative driven games, this episode bodes to be extremely relevant. Also the guys bring back everyone’s favorite segment.

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040-State-of-the-Game-Dev-Union
Podcast

Members of the Debug Lounge, TDLers, our handful of Google+ followers, and my fellow game developers: This episode marks The Debug Log’s inaugural State of the Game Dev Union. On today’s show, Obinna, Andrew, Zack, Ryan, and Eduardo discuss things concerning the current state of the game development industry as

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039-E3-2016-Wrap-up
Podcast

E3 is in the books! Annnnd, WWDC happened too. In this episode, the guys huddle up by the warmth of what was a pretty exciting conference and talk about some of the key takeaways and things you all should be looking forward to in the coming months. The industry is

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038-Talking-Team-Management
Podcast

Being a good leader is a difficult task. Therefore, The Debug Log team couldn’t let go a topic like this. It is our duty and pleasure to help you become a better leader for your team and share our experiences with you, so you don’t make common management mistakes that

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037-Being-Strategic-Scope
Podcast

In this week’s episode Andrew, Obinna, Eduardo, and Ryan talk about one of the most important topics when it comes to finishing your game, scope. Instead of taking the traditional approach to scoping a project which involves taking away from an already complete game design, the guys dive into what

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025-Rapid-Fire-Roundup
Podcast

That’s right folks, it’s time for another edition of “Rapid-Fire Roundup”. This week Ryan talks new Xbone rumors, Obinna Daydreams with Google, Eduardo goes full-on moneyball with the VR marketplace, and Andrew envies a monumental success. All that and more on this episode of The Debug Log. Thanks for tuning in this

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035-Evolution-of-FPS
Podcast

In this week’s episode Andrew, Obinna, and Ryan explore the evolution of the first person shooter.  We examine its contributions to gaming from both a technical and gameplay perspective.  Even if the FPS genre isn’t your cup of tea you may be surprised at its many contributions to gaming.  Time

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