Posts In Category

Podcast

043-Increasing-Productivity
Podcast

If you get easily distracted from working on your game and you struggle to get things done, no worries, we got your back. This episode will help you increase your productivity. We cover three main areas that will make you more productive: Organization, Focus, and Time Management. To improve your

Read More
042-Picking-the-Perfect-Platform
Podcast

Xbox? Xbox One? PS3? 4? Wii? Steam? Android? iOS? WebGl? Windows Phone? PC? Mac? Android TV? Apple Tv? That’s just to name a few. With so many available platforms to release your application or game on, it is becoming increasingly important to carefully consider your options before beginning development. In

Read More
041-The-Cake-is-a-Lie
Podcast

In this episode, the guys take a look at the many aspects of the Portal franchise that make them so darn funny. With the popularization of comedic games and the ever popular narrative driven games, this episode bodes to be extremely relevant. Also the guys bring back everyone’s favorite segment.

Read More
040-State-of-the-Game-Dev-Union
Podcast

Members of the Debug Lounge, TDLers, our handful of Google+ followers, and my fellow game developers: This episode marks The Debug Log’s inaugural State of the Game Dev Union. On today’s show, Obinna, Andrew, Zack, Ryan, and Eduardo discuss things concerning the current state of the game development industry as

Read More
039-E3-2016-Wrap-up
Podcast

E3 is in the books! Annnnd, WWDC happened too. In this episode, the guys huddle up by the warmth of what was a pretty exciting conference and talk about some of the key takeaways and things you all should be looking forward to in the coming months. The industry is

Read More
038-Talking-Team-Management
Podcast

Being a good leader is a difficult task. Therefore, The Debug Log team couldn’t let go a topic like this. It is our duty and pleasure to help you become a better leader for your team and share our experiences with you, so you don’t make common management mistakes that

Read More
037-Being-Strategic-Scope
Podcast

In this week’s episode Andrew, Obinna, Eduardo, and Ryan talk about one of the most important topics when it comes to finishing your game, scope. Instead of taking the traditional approach to scoping a project which involves taking away from an already complete game design, the guys dive into what

Read More
025-Rapid-Fire-Roundup
Podcast

That’s right folks, it’s time for another edition of “Rapid-Fire Roundup”. This week Ryan talks new Xbone rumors, Obinna Daydreams with Google, Eduardo goes full-on moneyball with the VR marketplace, and Andrew envies a monumental success. All that and more on this episode of The Debug Log. Thanks for tuning in this

Read More
035-Evolution-of-FPS
Podcast

In this week’s episode Andrew, Obinna, and Ryan explore the evolution of the first person shooter.  We examine its contributions to gaming from both a technical and gameplay perspective.  Even if the FPS genre isn’t your cup of tea you may be surprised at its many contributions to gaming.  Time

Read More
034-How-to-Handle-Cheaters
Podcast

Cheater, cheater, pumpkin-eater; Had a game but couldn’t beat her; He got a GameShark in the mail,; And then he beat it very well! We all know them very well. Hell, sometimes when pushed against a wall (or die one too many times while playing GoldenEye 007), we become them.

Read More
033-Maintaining-Motivation
Podcast

In this episode the fellas sit down and talk about best practices for maintaining motivation for your project during the game development life cycle. No matter where you may find yourself in your game dev career, whether you’re brand new to game development or a seasoned vet, this episode is

Read More
032-Google-Play-Services
Podcast

Increasing player acquisition, retention, and optimizing development time are three of the top priorities for most game developers. In this episode we bring you a solution to help you solve the aforementioned problems, in addition to allow you to save player’s progress in the cloud and make your game multiplayer.

Read More
031-iOS-App-Store
Podcast

The holy grail for any iOS game developer is have their game featured on the front page of the App Store. Whether it’s in a coveted “Best of..” spot or as a deeper cut in a creative sub-category, App Store attention converts to downloads. Downloads convert to dollars. It’s not a coincidence that

Read More
025-Rapid-Fire-Roundup
Podcast

That’s right folks, it’s time for another edition of “Rapid-Fire Roundup”.  This week Eduardo gives us the skinny on Unity’s in-development input system, Zack dives deep into the differences between two of his favorite games, Obinna tells all about the latest in pizza ordering AI technology, and finally Andrew wraps

Read More
029-Interview
Podcast

Getting a job in the game development industry is a dream for many people, a challenge for others, and a fulfilled goal for some lucky ones. This episode is about helping you get the job that you are looking for and to help you become a game developer. This time

Read More
028-AAA-vs-Indie
Podcast

Introducing first… from the rich, ruby red corner. Weighing in at $1.5+ million dollars. He hails from the beautiful, but volatile Silicon Valley. With over 52 published games, five top grossing, and only seven defeats! He IS the former heavyweight champion of the world, TRIPLE-A GAME DEVELOPMENT! In the broke,

Read More
027-Debugging-Basics
Podcast

Bugs?!?! Ewwwww, gross! It’s no secret that most people are not overly fond of bugs. If bugs happen to invade your home you can always call the Orkin Man, if they invade your game, however, you have to take care of them yourself. Debugging is something every developer has to come to terms

Read More
026-GDC-2016-Wrap-up
Podcast

Ahhh GDC.  A magical time where game developers gather from across the land to share their ideas, innovations, and a few drinks.  Or perhaps several drinks.  In the year of VR it has been a noteworthy conference.  Join us as we discuss the interesting news from Unity and the rest

Read More
025-Rapid-Fire-Roundup
Podcast

You’ve sent letters! You’ve emailed! You’ve snail-mailed! You’ve smoke-signaled for it! You’ve asked, and we’ve delivered! Actually, you did none of the above… but we are adding a brand new podcast segment entitled, “Rapid-Fire Roundup” where the hosts collect a handful of the latest game dev articles as well as

Read More
024-Networked
Podcast

Have you ever wondered what it would take to get a game online and accessible to individuals all across the globe? Curious as to when and how to plan for scalability and dealing with server load? For those of you out there interested in the ins and outs of networked

Read More
023-Prototypes
Podcast

“Will this UI work?”, “Does my inventory system make sense?”, “Will this jumping mechanic feel right?”, “Do all dogs seriously go to heaven?”. These are the type of questions that can arise during the game development process. Outside of a crystal ball, the only way to sufficiently answer these questions

Read More
022-GDD
Podcast

So, you’re scouring the inter web forums for some engineering and art help for your next, big game idea, when forum user, “xX1337ProgrammerXx” replies to one of your posts with, “Interested to help! Do you have a working GDD?” — to which you reply with, “Huh?” Maybe this has happened

Read More
021-Oscar-Clark
Podcast

If you’ve had the opportunity to attend Unite in the past couple of years you’ll recognize today’s guest. With his signature hat and jovial personality, he’s hard to miss. I am of course talking about Oscar Clark, another awesome Unity Evangelist. We met Oscar at Unite 2015 in Boston and we

Read More
020-Resolutions
Podcast

It’s in the books! We offhandedly, randomly, and unofficially mark the end of the first season of The Debug Log with this episode. The entire five-man Debug Log crew take a moment to look back on some of their favorite episodes, interviews, tips, and games from the first eighteen episodes.

Read More
Clive-Downie
Podcast

What do you get when you add the former VP of Marketing at EA and former COO of Zynga, an individual with a deep passion for games and gamers across the world, and a game-changing (pun intended) game development platform like Unity3D? You get Unity’s Chief Marketing Officer Clive Downie

Read More
018-Tutorials
Podcast

For ages, developers have had the difficult task of balancing the amount of explicit gameplay tutorials with the level of player discovery that is provided in their games. Many gamers have experienced the ‘overbearing developer’ who forces players to endure an hour-long training sequence, while other gamers have been left

Read More
016-Nicole-Lazzaro
Podcast

Part 2 of our interview with Nicole Lazzaro, the founder and President of XEODesign. At Unite 2015 in Boston, some of us got a chance to see Nicole’s talk about Design Leadership in VR then we got to meet her and demo her upcoming VR game “Follow the White Rabbit”.

Read More
016-Nicole-Lazzaro
Podcast

Nicole Lazzaro, the founder and President of XEODesign, Inc. and has twenty years expertise in Player Experience Design (PXD) for mass-market entertainment products. At Unite 2015 in Boston, some of us got a chance to see Nicole’s talk about Design Leadership in VR then we got to meet her and

Read More
015-Networking
Podcast

A TCP packet walks into a bar and says, “I want a beer.” The bartender responds, “You want a beer?” The TCP packet says, “Yes, I want a beer.” Wow, just writing that 3-Way handshake joke hurt. In any case, you guessed it, today’s show is all about Networking in

Read More
014-Unite
Podcast

‘The crowd here is electric, Ryan! Developers of all shapes, sizes, and skillsets are pouring into the John B. Hynes Veterans Memorial Convention center here in Boston. We’ll be here all week on the ground floor, so stay tuned to the episode for more in-depth discussions on Unite. Anyway, stay

Read More