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It’s 8:30pm on a Friday. The coffee-fueled mornings, uninspiring commutes, and labor of the workweek is finally behind you. It is just you, your laptop, and the game idea you have been itching to work on. It seems as though the stars have aligned and all is right in the

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You have probably heard that you should use design patterns when developing games or any kind of software. However, some of us are stubborn enough to think that we do not need them. Well, if you think that way, you are wrong. I used to think that if I write

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