In this episode we talk to Theodore Park and Steven Li from Mild Beast Games about there new game SUNDOWN. SUNDOWN is a top-down multiplayer stealth game with a very unique twist. For more information check out Find out more at sundown-game.com
In this episode we talk to Chaz Digg, a level designer at Fenix Fire Entertainment, about their new early access game on Steam, Osiris : New Dawn. We get a chance to talk about some of the challenges they faced in development and what they plan on doing with Osiris
In this episode, we had the opportunity to talk to Alice Guy about Blackwood Crossing coming out for XboxOne, PS4, and PC early 2017 . She tells us about some of the creative decisions behind their story driven first person adventure game, Blackwood Crossing. Enjoy! We want to thank Alice for
Have you ever wanted to create hundreds of levels without the hassle of handcrafting them? Then this episode on Procedural Generation is for you. In this episode we talk about the pros and cons of using a procedural system and some best ` practices for creating a procedural generation system.
Ever wonder how to get your enemies to find their way to you, or how to get a companion to run behind you? Then this is the episode for you. In this episode The Debug Crew discusses Pathfinding and the pros and cons of different methods commonly used. From out-of-the-box
In this episode, the guys take a look at the many aspects of the Portal franchise that make them so darn funny. With the popularization of comedic games and the ever popular narrative driven games, this episode bodes to be extremely relevant. Also the guys bring back everyone’s favorite segment.