Ryan Killgore
Author Archive

Ryan Killgore

095-Unite-2018-Wrap-Up
Podcast

Unite 2018 Los Angeles! In this episode we discuss the many happenings at the annual Unity convention Unite. There was a lot to see at this years conference. Some of the highlights include the Entity Component System, nested prefabs, the Visual Effects Tool, FPS sample, Mega City, and many more.

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093-Evolution-of-Game-Networking
Podcast

Another walk down gamedev memory lane with Ryan and the gang! This week on the show we discuss the evolution of networking in games. We cover the growth of the play spaces for multiplayer games such as university networks to linked computers and on to the Internet. We also talk

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MakinStuffLookGood
Podcast

You lookin’ gooooood! In today’s episode we are covering the topic of visual effects in a conversation with our friend Dan Moran. Dan runs the Youtube channel Makin’ Stuff Look Good and works with Obinna and I at Sprockets as a Graphics Engineer. He is very knowledgeable when it comes

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049-streaming-assets
Podcast

Is your app too big to install over the air? Need a dynamic content delivery system? Then streaming assets are for you! Yes friends streaming assets are a very useful tool in modern game content management. This week the gang and I explore what streaming assets are, how to build

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042-Picking-the-Perfect-Platform
Podcast

Xbox? Xbox One? PS3? 4? Wii? Steam? Android? iOS? WebGl? Windows Phone? PC? Mac? Android TV? Apple Tv? That’s just to name a few. With so many available platforms to release your application or game on, it is becoming increasingly important to carefully consider your options before beginning development. In

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026-GDC-2016-Wrap-up
Podcast

Ahhh GDC.  A magical time where game developers gather from across the land to share their ideas, innovations, and a few drinks.  Or perhaps several drinks.  In the year of VR it has been a noteworthy conference.  Join us as we discuss the interesting news from Unity and the rest

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