Obinna Oparah
Author Archive

Obinna Oparah

Episode 86: Rapid-Fire Roundup
Podcast

OMG, we’re back again! Brothers, sisters, everybody read! It’s time for another edition of “Rapid-Fire Roundup”. This week we discuss the intense fallout caused by the inclusion of things like Loot Boxes in newer PC and console titles, Ryan airs his many grievances in spectacular fashion, EA shakeups, and the

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Let's Talk Security: Data Storage
Podcast

In this week’s episode we discuss game data security, but specifically try to target how developers should think about and approach security as it relates to their game’s data. This episode is one of a possible* three-part series about security within game development. The Debug Log crew, sans Andrew, also

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Technical Directing with Benjamin Jordan
Podcast

From flunk to hunk! In this week’s episode, we have the privilege of sitting down with the Studio Technical Director of “Sprockets,” Benjamin Jordan, who talks about his experience, growth, and the lessons he’s learned as a TD. Knowledge is dropped consistently throughout this episode as we explore his early

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Targeting AAA Game Studios with Ryan Killgore
Podcast

AAA: From Start to Finish! In this week’s episode, we sit down with another one of our fantastic co-hosts, Ryan Killgore. We jump into an in-depth conversation about how Ryan took a very deliberate approach to his career in game development, mapping out his way to becoming a AAA game

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From Gamer to Game Developer with Zack Schneider
Podcast

A Tale of Proving out Passion! In this week’s episode, we have the honor of speaking with our very own Zack Schneider about his career and growth as a game developer. We go into how his initial passion for playing games provided the spark to pursue a career in game

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A Master Study in Content Design with Joshua Herbert and Benjamin Gross
Podcast

From Tomb Raider to Ninja Turtles, this pair of Game Designers have been through it all. In this week’s episode we sit down with Benjamin Gross and Joshua Herbert about their roles as Content Designers in the game industry. We discuss the basics behind content design but also take a

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Status Updates
Podcast

“Whatchu working on?!” In this week’s episode, the gentlemen of The Debug Log discuss their progress on their respective games. Eduardo drops a few more hints on THE new VR game he has been working on. Zack and Andrew outline some of the work and challenges that were encountered during

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A Product Manager's Purpose with Vignon Zinsou
Podcast

Tired of getting your PM’s mixed up? Not sure what goes into product management? Eager to impress your friends and co-workers with some key, trivia-ready information about what a product manager does? If you answered, ‘Yes’ to any of the above questions, then this episode is for you! In this

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Retro Review: What Makes a Game a Classic?
Podcast

They’re back! In this week’s episode, we welcome back our friends of the podcast, Will Dal Porto and Greg Anderson to talk about what makes a game a classic! We lay out some criteria on how we gauge a game (or franchise) to claim ‘classic status.’ In addition to laying

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Tales of a Community Manager
Podcast

“I am a tiny potato. And I believe in you. You can do the thing.” In this week’s episode, we have the privilege of chatting with our friend and community management adept, Janine Dong, about her experiences and growth as a Community Manager. She was an absolute pleasure to interview

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Darkside of Development: Culture & Competition
Podcast

What is better than one episode about the dark underbelly of software development? Two episodes about the dark underbelly of software development! That’s right ladies and gents. It’s that time again! Put the kids to bed, grab a bottle of wine or your favorite brew, and sit back and enjoy

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The Darkside of Development: Crunch & Crashes
Podcast

With all the merriment of the holiday season going on around here at TDL, we thought it appropriate (and of true ‘Troll’ fashion) to go on a series of rants about the uglier side of game development. Today’s episode is Part One of what is slated to be a two-part

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054-freelancing
Podcast

Free • lance Origin: Early 19th century (denoting a mercenary): originally as two words. There is honestly no substantive reason as to why I just gave you the etymology of ‘freelance,’ however Andrew thought you would enjoy it… so, there it is. Awkwardness aside, in this week’s show we talk

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051-freemium-games-late-panda
Podcast

We had the pleasure of snagging an interview with fellow TDLers, Elisabeth Heed and Stephen McCallum, from across the pond in Glasgow, Scotland. In this episode we talk about how the freemium game model, which is rapidly monopolizing the various app stores, can be seen as having very negative effects

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045-Quality-QA
Podcast

Have you ever wondered what goes into the field of QA as it relates to the game development industry? Or maybe you have been itching to know what a ‘smoke test’ is and whether you should be running these tests as an indie dev? Well, in this episode, Obinna and

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TDL-002-Nicolas-Gallo-Brian-Foster
The Debug Lounge

In this episode, Eduardo and Obinna sit down with Nicolas Gallo and Brian Foster of Quickdraw Studios to talk about their projects Gnome Wars! and Riverfest: Sunny Days. The gents at Quickdraw Studios share with the Lounge how they are using games and their skills to promote their hometown of

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TDL-001-Kaylin-Norman-Slack
The Debug Lounge

Welcome to ​The Debug Lounge​, a laid-back series of game dev interviews of developers like you. Allow us to set the scene… That sound you hear? Those sounds are the sultry voices of hosts Andrew, Obinna, Zack, Ryan, and Eduardo. That lingering smell you smell? Well, that is just a

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040-State-of-the-Game-Dev-Union
Podcast

Members of the Debug Lounge, TDLers, our handful of Google+ followers, and my fellow game developers: This episode marks The Debug Log’s inaugural State of the Game Dev Union. On today’s show, Obinna, Andrew, Zack, Ryan, and Eduardo discuss things concerning the current state of the game development industry as

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039-E3-2016-Wrap-up
Podcast

E3 is in the books! Annnnd, WWDC happened too. In this episode, the guys huddle up by the warmth of what was a pretty exciting conference and talk about some of the key takeaways and things you all should be looking forward to in the coming months. The industry is

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034-How-to-Handle-Cheaters
Podcast

Cheater, cheater, pumpkin-eater; Had a game but couldn’t beat her; He got a GameShark in the mail,; And then he beat it very well! We all know them very well. Hell, sometimes when pushed against a wall (or die one too many times while playing GoldenEye 007), we become them.

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033-Maintaining-Motivation
Podcast

In this episode the fellas sit down and talk about best practices for maintaining motivation for your project during the game development life cycle. No matter where you may find yourself in your game dev career, whether you’re brand new to game development or a seasoned vet, this episode is

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7542642880_4e9f2476fb_z
BlogFeature

It’s 8:30pm on a Friday. The coffee-fueled mornings, uninspiring commutes, and labor of the workweek is finally behind you. It is just you, your laptop, and the game idea you have been itching to work on. It seems as though the stars have aligned and all is right in the

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028-AAA-vs-Indie
Podcast

Introducing first… from the rich, ruby red corner. Weighing in at $1.5+ million dollars. He hails from the beautiful, but volatile Silicon Valley. With over 52 published games, five top grossing, and only seven defeats! He IS the former heavyweight champion of the world, TRIPLE-A GAME DEVELOPMENT! In the broke,

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025-Rapid-Fire-Roundup
Podcast

You’ve sent letters! You’ve emailed! You’ve snail-mailed! You’ve smoke-signaled for it! You’ve asked, and we’ve delivered! Actually, you did none of the above… but we are adding a brand new podcast segment entitled, “Rapid-Fire Roundup” where the hosts collect a handful of the latest game dev articles as well as

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024-Networked
Podcast

Have you ever wondered what it would take to get a game online and accessible to individuals all across the globe? Curious as to when and how to plan for scalability and dealing with server load? For those of you out there interested in the ins and outs of networked

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022-GDD
Podcast

So, you’re scouring the inter web forums for some engineering and art help for your next, big game idea, when forum user, “xX1337ProgrammerXx” replies to one of your posts with, “Interested to help! Do you have a working GDD?” — to which you reply with, “Huh?” Maybe this has happened

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020-Resolutions
Podcast

It’s in the books! We offhandedly, randomly, and unofficially mark the end of the first season of The Debug Log with this episode. The entire five-man Debug Log crew take a moment to look back on some of their favorite episodes, interviews, tips, and games from the first eighteen episodes.

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Clive-Downie
Podcast

What do you get when you add the former VP of Marketing at EA and former COO of Zynga, an individual with a deep passion for games and gamers across the world, and a game-changing (pun intended) game development platform like Unity3D? You get Unity’s Chief Marketing Officer Clive Downie

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018-Tutorials
Podcast

For ages, developers have had the difficult task of balancing the amount of explicit gameplay tutorials with the level of player discovery that is provided in their games. Many gamers have experienced the ‘overbearing developer’ who forces players to endure an hour-long training sequence, while other gamers have been left

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015-Networking
Podcast

A TCP packet walks into a bar and says, “I want a beer.” The bartender responds, “You want a beer?” The TCP packet says, “Yes, I want a beer.” Wow, just writing that 3-Way handshake joke hurt. In any case, you guessed it, today’s show is all about Networking in

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