Eduardo Castillo Fernandez
Author Archive

Eduardo Castillo Fernandez

083-Marketing-Your-Game-On-A-Low-Budget
Podcast

Making a good game is not enough to make a profit from it. That is why we decided to talk about Marketing in this episode. With such overcrowded market and players with smaller attention spans, it is extremely important to know how to market your game. Of course, we are

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073-Design-Patterns-Singleton
Podcast

Hello, Debuggers. In today’s episode, we continue our series about design patterns with one of the most polemic design patterns of all, Singleton. We explain when you might want to use a Singleton, we go over the definition of this design pattern, we talk about two very common definitions, and

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069-Design-Patterns-State
Podcast

In today’s episode we talk about design patterns in game development, specifically, the State pattern. This is going to be an episode mostly oriented to developers, but it is an important part of our effort to bring good programming practices to other devs. We explain the basics of what a

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Unity Analytics with John Cheng
Podcast

In this episode, I have to pleasure to talk to John Cheng, the head of Unity Analytics. We go over the different parts of Unity Analytics and its features to show you all the power that you have in your hands if you use Unity. Finishing a game is not

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061-idea-generation
Podcast

Creating original ideas for games might be a difficult process for some people and an easy ride for others. In any case, polishing that original idea takes time and discipline. That is why today we go over how we come up with new ideas for our games and how we

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057-dayle-flowers
Podcast

Game Development has many roles: Gameplay Developer, Systems Developer, Level Designer, Character Artist, Sound Designer, Game Designer, and many more. In today’s episode, we are going to talk about the role of a Systems Developer. To do so, I have the pleasure of talking with Dayle Flowers, lead developer on

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055-molly-proffit
Podcast

In this episode, we had the pleasure to talk to Ker-Chunk Games’ Co-founder and CEO Molly Proffit. She shares what motivated her to create a company that focuses on making games that empower women as players. We also discuss what the game industry can do to hire and retain more

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053-siege-wrap-up-2016
Podcast

This weekend was AWESOME. I had the pleasure to go to SIEGE (Southern Interactive Entertainment & Game Expo) for the first time. For those of you who don’t know what SIEGE is, let me give you an overview. It is a game development conference like GDC and Unite, but it

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047-Making-Your-First-Game
Podcast

Finishing your first game is certainly a tough task, but with determination and hard work you can do it. In this episode, we go through my journey in the development process of “The Hangman,” which it’s released in Google Play. Today, we cover all those small design decisions that can

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043-Increasing-Productivity
Podcast

If you get easily distracted from working on your game and you struggle to get things done, no worries, we got your back. This episode will help you increase your productivity. We cover three main areas that will make you more productive: Organization, Focus, and Time Management. To improve your

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038-Talking-Team-Management
Podcast

Being a good leader is a difficult task. Therefore, The Debug Log team couldn’t let go a topic like this. It is our duty and pleasure to help you become a better leader for your team and share our experiences with you, so you don’t make common management mistakes that

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20160519_202827
BlogNews

Debuggers, I am extremely excited about all the partnerships and projects that I have been working on lately and I want to share every detail with you. Last week, May 19, Andrew and I had the pleasure to go to a private virtual reality event hosted by Microsoft in the

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032-Google-Play-Services
Podcast

Increasing player acquisition, retention, and optimizing development time are three of the top priorities for most game developers. In this episode we bring you a solution to help you solve the aforementioned problems, in addition to allow you to save player’s progress in the cloud and make your game multiplayer.

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029-Interview
Podcast

Getting a job in the game development industry is a dream for many people, a challenge for others, and a fulfilled goal for some lucky ones. This episode is about helping you get the job that you are looking for and to help you become a game developer. This time

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mountain-299009_960_720
BlogFeature

You have probably heard that you should use design patterns when developing games or any kind of software. However, some of us are stubborn enough to think that we do not need them. Well, if you think that way, you are wrong. I used to think that if I write

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