Andrew Currie
Author Archive

Andrew Currie

071-Common-Developer-Mistakes
Podcast

Mistakes. We all make them, especially as developers. The good news is that we can all learn from each other and try to avoid them in the future. This week we discuss a really interesting article by Tomas Macek entitled, The 10 Most Common Mistakes That Unity Developers Make. This

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068-How-To-Pitch-Your-Game
Podcast

Before the thousands of players, before the money, before the press conferences, even the biggest games had to start with one simple thing; the pitch. Whether it’s to investors or collaborators, fans or the press,  pitching your game is something you will be doing constantly as a developer. Not only is

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064-UI-UX-Theory-&-Practice
Podcast

It’s time to stretch our academic muscles! On today’s episode, we revisit a topic we’ve discussed previously, UI. This time we look at it through the lens of User Experience Design. Instead of listing Unity libraries and various technical solutions, we try to take a more formal design approach to the

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060-holiday-special-2016
Podcast

Welcome to our 2nd annual Holiday Special where we discuss some of the biggest games and stories of the past year. We also get a chance to revisit our game dev resolutions for 2016. Before all that, we kick off the episode with a nice positive discussion about why we

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tdl-006-lucas-meijer
The Debug Lounge

In this episode, we had the opportunity to sit down with Unity’s Technical Director, Lucas Meijer. While at Unite 2016 in November, we tracked Lucas down and he was gracious enough give us a few minutes of his time. It was very cool to have someone on the show with

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056-unite-2016-wrap-up
Podcast

It’s that time of year folks, that’s right, it’s time for Unite 2016! This year, Obinna, Eduardo, and I had the chance to fly out to Los Angeles and attend the event. We’ve been the past couple of years and had a lot of fun, but this year we decided to

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050-the-art-of-game-design-jesse-schell
Podcast

“The Art of Game Design, a Book of Lenses” is a must read book for every game developer. That is why, we wanted to bring Jesse Schell, author of this amazing book, to the show to celebrate our episode number 50. To be honest, we could make a one-hour episode

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048-Spencer-Liu
Podcast

Community is the secret sauce to any successful game. Knowing this, bigger companies often hire a community manager whose full-time job it is to build that community, running from social networks to message boards, engaging players and keeping everyone not only interested in the game at hand, but also in the future of

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TDL-003-Theo-Stevens
The Debug Lounge

In this episode, Eduardo and Andrew sit down with Theo Stevens to discuss his game Stump-a-Trump. Theo describes working with GameMaker, his productivity secrets, and the dangers of long file names. We hope you guys enjoy! Check out the trailer for Stump A Trump: https://www.youtube.com/watch?v=K50BxbjVAkY

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044-Why-Do-You-Hate-My-Game
Podcast

Congratulations! You’ve finished your game. Time to sit back and relax knowing that players across the world are falling in love with it. *BEEP!* Ooh, your first comment! “This game is TrAsH!!!” – @WookieeJumper69 Ok, well not what you expected, but nothing to worry about. *BEEP!* Another one…oh…they too agree

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037-Being-Strategic-Scope
Podcast

In this week’s episode Andrew, Obinna, Eduardo, and Ryan talk about one of the most important topics when it comes to finishing your game, scope. Instead of taking the traditional approach to scoping a project which involves taking away from an already complete game design, the guys dive into what

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025-Rapid-Fire-Roundup
Podcast

That’s right folks, it’s time for another edition of “Rapid-Fire Roundup”. This week Ryan talks new Xbone rumors, Obinna Daydreams with Google, Eduardo goes full-on moneyball with the VR marketplace, and Andrew envies a monumental success. All that and more on this episode of The Debug Log. Thanks for tuning in this

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035-Evolution-of-FPS
Podcast

In this week’s episode Andrew, Obinna, and Ryan explore the evolution of the first person shooter.  We examine its contributions to gaming from both a technical and gameplay perspective.  Even if the FPS genre isn’t your cup of tea you may be surprised at its many contributions to gaming.  Time

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031-iOS-App-Store
Podcast

The holy grail for any iOS game developer is have their game featured on the front page of the App Store. Whether it’s in a coveted “Best of..” spot or as a deeper cut in a creative sub-category, App Store attention converts to downloads. Downloads convert to dollars. It’s not a coincidence that

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025-Rapid-Fire-Roundup
Podcast

That’s right folks, it’s time for another edition of “Rapid-Fire Roundup”.  This week Eduardo gives us the skinny on Unity’s in-development input system, Zack dives deep into the differences between two of his favorite games, Obinna tells all about the latest in pizza ordering AI technology, and finally Andrew wraps

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027-Debugging-Basics
Podcast

Bugs?!?! Ewwwww, gross! It’s no secret that most people are not overly fond of bugs. If bugs happen to invade your home you can always call the Orkin Man, if they invade your game, however, you have to take care of them yourself. Debugging is something every developer has to come to terms

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023-Prototypes
Podcast

“Will this UI work?”, “Does my inventory system make sense?”, “Will this jumping mechanic feel right?”, “Do all dogs seriously go to heaven?”. These are the type of questions that can arise during the game development process. Outside of a crystal ball, the only way to sufficiently answer these questions

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021-Oscar-Clark
Podcast

If you’ve had the opportunity to attend Unite in the past couple of years you’ll recognize today’s guest. With his signature hat and jovial personality, he’s hard to miss. I am of course talking about Oscar Clark, another awesome Unity Evangelist. We met Oscar at Unite 2015 in Boston and we

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016-Nicole-Lazzaro
Podcast

Part 2 of our interview with Nicole Lazzaro, the founder and President of XEODesign. At Unite 2015 in Boston, some of us got a chance to see Nicole’s talk about Design Leadership in VR then we got to meet her and demo her upcoming VR game “Follow the White Rabbit”.

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016-Nicole-Lazzaro
Podcast

Nicole Lazzaro, the founder and President of XEODesign, Inc. and has twenty years expertise in Player Experience Design (PXD) for mass-market entertainment products. At Unite 2015 in Boston, some of us got a chance to see Nicole’s talk about Design Leadership in VR then we got to meet her and

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000-Hello
Podcast

Download the Episode Here It’s been a long road since Unity’s Unite 2014, when The Debug Log was first conceived in the streets of Seattle. It was at the conference, while surrounded by so many innovative minds, inspiring games, and tools developed for and using the Unity game engine, that

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