
Episode 111: Roblox IPO, NFTs, and Cyberpunk Drama
This week we have a classic game industry news round-up. Ryan and Obinna explain Roblox to Andrew while the whole gang tries to understand the weird new world of NFTs. We’ve been off the news beat for awhile so we touch on a variety of other topics before finally wrapping up

Episode 109: The Rise of Live Games
From patches and updates to seasonal content and daily challenges, the ubiquity of live games has grown exponentially in the internet age. What started as an easy way to fix a released game, has grown into 50GB day-one patches and years of expanded content. While the promise of an ever-changing

Episode 106: Under Quarantine
It’s not very often that one is aware they are living through history as it happens. 2020 will always remembered as the year we all went into quarantine. Covid-19 has swept across and countries and cultures, changing our lives in ways we could not have imagined just a few months ago. In this

Episode 103: Gaming Horizons
New year, next gen! In this week’s episode Obinna, Andrew, and Ryan discuss the future of gaming in the next year. As some of you may already know there are some big changes coming for the industry next year. The big players have their next generation hardware ready to go

Episode 100: 100th Episode Retrospective
We finally did it! After 4 very short years, we managed to reach 100 episodes of The Debug Log. In this episode, we are joined by a very special person, none other than our lost co-host Eduardo Castillo Fernandez! Together, the 5 of us discuss some of our favorite experiences

Episode 97: It’s Not a Bug, It’s a Feature!
As a game dev, you probably deal with bugs and glitches on a day-to-day basis. Today we are talking about the best kind of bugs, bugs that end up being happy accidents. The history of game development is full of stories of legendary glitches that became profound features, not only

Episode 96: Holiday Special 2018
Welcome to our 4th annual Holiday Special where we discuss some of the biggest games and stories of the past year. Thank you for sticking with us for another year and stayed tuned for more episodes and content in the months to come. Happy Holidays everybody, be safe, and have a happy 2019!

Episode 94: Rapid-Fire Roundup
This week we are back with another “Rapid-Fire Roundup” episode. Catching up on a lot of the stories of the past few months, we tackle everything from Microsoft’s interesting new Game Pass offerings to updates on the eternal Unity vs Unreal war. All that and more on this episode of The

Episode 91: Is Your Game Worth It?
We all know making games is hard, but what do you when a project lingers on forever unfinished? Are you working on your grand masterpiece? Will you look back one day and feel proud that every doubt you had, every project delay, every catastrophe was all part of the journey

Episode 87: Game Dev Tricks
Happy New Year! It’s time to kick off 2018 with a feast of an episode. We start with a very fun conversation about all the interesting tricks game devs employ to improve the player experience of their games. We have to admit some of the tricks seem to be just clever

Episode 85: The Downsides of Developer Transparency
There has always been an air of mystery surrounding the game development process. In the past, this was mainly due to the archaic processes involved and the massive amounts of specialized knowledge required to dip a toe into that world. Fast-forward to now, what has changed? Well, the tools are a

Episode 84: Game Design Breakdown – PLAYERUNKNOWN’S BATTLEGROUNDS
It seems like every year, one game comes along and dominates the conversation, whether for its excellent execution, superb gameplay, or its originality of ideas. For awhile we thought that game for 2017 would be the triumphant return of the Zelda franchise in Breath of the Wild, but a well-known

Episode 81: Personal Programming Methodologies
After a brief month of summer vacation, we are back in action. This week we are talking about Personal Programming Methodologies. Basically, different methods and thought processes that you can employ to break your projects into manageable pieces. We start with a brief exploration into the most popular schools of thought in

Episode 80: Rapid-Fire Roundup
Back at last! It’s time for another edition of “Rapid-Fire Roundup”. This week we break down the colossal new version release from Unity, resist the temptation of a cheaper Oculus, assess the fallout from the Fallout 4 ad campaign, and get our minds blown by the amount of money in Esports

Episode 78: E3 2017 Wrap-up
E3 2017 has come and gone and as usual, we are left with a bevy of game industry news to wade through. There were some significant format changes to show this year, some major hardware announcements from Microsoft, and as always, a ton of info on new games that we

Episode 76: Design Patterns – Observer
Hello, guys. Here is another episode of the series about design patterns. For this round of basic patterns, I wanted to finish with the observer. In next episodes, we will be focusing more in design patterns that improve performance. Anyways, that is in the future. In this episode, we talk

Episode 75: Mythic Structure in Game Design
What do rollercoasters, songs, fancy meals, and summer blockbusters all have in common? They are designed to take us for a ride. Whether emotionally or physically, each moment is engineered to be just what the audience needs at just the right time. The creators in these mediums are able to

Episode 71: Common Developer Mistakes
Mistakes. We all make them, especially as developers. The good news is that we can all learn from each other and try to avoid them in the future. This week we discuss a really interesting article by Tomas Macek entitled, The 10 Most Common Mistakes That Unity Developers Make. This

Episode 68: How To Pitch Your Game
Before the thousands of players, before the money, before the press conferences, even the biggest games had to start with one simple thing; the pitch. Whether it’s to investors or collaborators, fans or the press, pitching your game is something you will be doing constantly as a developer. Not only is

Episode 64: UI/UX: Theory & Practice
It’s time to stretch our academic muscles! On today’s episode, we revisit a topic we’ve discussed previously, UI. This time we look at it through the lens of User Experience Design. Instead of listing Unity libraries and various technical solutions, we try to take a more formal design approach to the

Episode 60: Holiday Special 2016
Welcome to our 2nd annual Holiday Special where we discuss some of the biggest games and stories of the past year. We also get a chance to revisit our game dev resolutions for 2016. Before all that, we kick off the episode with a nice positive discussion about why we

The Debug Lounge – Episode 6: Lucas Meijer at Unite 2016
In this episode, we had the opportunity to sit down with Unity’s Technical Director, Lucas Meijer. While at Unite 2016 in November, we tracked Lucas down and he was gracious enough give us a few minutes of his time. It was very cool to have someone on the show with

Episode 56: Unite 2016 Wrap-Up
It’s that time of year folks, that’s right, it’s time for Unite 2016! This year, Obinna, Eduardo, and I had the chance to fly out to Los Angeles and attend the event. We’ve been the past couple of years and had a lot of fun, but this year we decided to

Episode 50: The Art of Game Design with Jesse Schell
“The Art of Game Design, a Book of Lenses” is a must read book for every game developer. That is why, we wanted to bring Jesse Schell, author of this amazing book, to the show to celebrate our episode number 50. To be honest, we could make a one-hour episode

Episode 48: Creating In-Game Communities with KTplay CEO, Spencer Liu
Community is the secret sauce to any successful game. Knowing this, bigger companies often hire a community manager whose full-time job it is to build that community, running from social networks to message boards, engaging players and keeping everyone not only interested in the game at hand, but also in the future of

The Debug Lounge – Episode 3: Theo Stevens
In this episode, Eduardo and Andrew sit down with Theo Stevens to discuss his game Stump-a-Trump. Theo describes working with GameMaker, his productivity secrets, and the dangers of long file names. We hope you guys enjoy! Check out the trailer for Stump A Trump: https://www.youtube.com/watch?v=K50BxbjVAkY

Episode 44: Why Do You Hate My Game?
Congratulations! You’ve finished your game. Time to sit back and relax knowing that players across the world are falling in love with it. *BEEP!* Ooh, your first comment! “This game is TrAsH!!!” – @WookieeJumper69 Ok, well not what you expected, but nothing to worry about. *BEEP!* Another one…oh…they too agree

Episode 37: Being Strategic About the Scope of Your Game
In this week’s episode Andrew, Obinna, Eduardo, and Ryan talk about one of the most important topics when it comes to finishing your game, scope. Instead of taking the traditional approach to scoping a project which involves taking away from an already complete game design, the guys dive into what

Episode 36: Rapid-Fire Roundup
That’s right folks, it’s time for another edition of “Rapid-Fire Roundup”. This week Ryan talks new Xbone rumors, Obinna Daydreams with Google, Eduardo goes full-on moneyball with the VR marketplace, and Andrew envies a monumental success. All that and more on this episode of The Debug Log. Thanks for tuning in this

Episode 35: Evolution of the FPS
In this week’s episode Andrew, Obinna, and Ryan explore the evolution of the first person shooter. We examine its contributions to gaming from both a technical and gameplay perspective. Even if the FPS genre isn’t your cup of tea you may be surprised at its many contributions to gaming. Time