Episode 82: Let’s Talk Security: Data Storage

In this week’s episode we discuss game data security, but specifically try to target how developers should think about and approach security as it relates to their game’s data. This episode is one of a possible* three-part series about security within game development.

The Debug Log crew, sans Andrew, also try to spice up the episode with a mini-game, “Assess That Risk!” where we tackle a few game data scenarios and how to address the security risks associated with those game and data types.

Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any questions or comments about today’s episode to: thedebuglog@gmail.com

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Episode 81: Personal Programming Methodologies

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1 Comment

  1. August 16, 2017 at 7:03 am — Reply

    I have a roguelike too. B99 a VR FPS Roguelike. I allow for quicksaves to quit between floors and of course erase the save file on death. However someone could copy the savefile somewhere else and paste back after death. I left it that way because people will always find a way to cheat and for a roguelike people play for the challenge anyway.

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