Podcast

Episode 79: Technical Directing with Benjamin Jordan

From flunk to hunk!

In this week’s episode, we have the privilege of sitting down with the Studio Technical Director of “Sprockets,” Benjamin Jordan, who talks about his experience, growth, and the lessons he’s learned as a TD. Knowledge is dropped consistently throughout this episode as we explore his early high school struggles with Mathematics and how he overcame them to eventually write, and eventually sell, his own physics engine.

Ben also gives the ‘skinny’ on what goes into being a Technical Director and some of the pitfalls and highlights of the position. He also offers up an eloquent ending to the show by imparting some amazing career (and life) advice that we recommend you stick around to hear.

As always, we appreciate your ears and for supporting the show. If you have any questions about being a Technical Director, be sure to contact us at: thedebuglog@gmail.com

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Episode 80: Rapid-Fire Roundup

2 Comments

  1. Redacted
    July 10, 2017 at 4:05 pm — Reply

    I’m confused, where do I find any information about Sprockets? Any links?

  2. […] the end of June, I was interviewed for the game development podcast, The Debug Log. It's a great podcast if you're interested in how games are actually made. They have tons of great […]

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