Episode 72: A Master Study in Content Design with Joshua Herbert and Benjamin Gross

From Tomb Raider to Ninja Turtles, this pair of Game Designers have been through it all. In this week’s episode we sit down with Benjamin Gross and Joshua Herbert about their roles as Content Designers in the game industry.

We discuss the basics behind content design but also take a deep dive into the world of interactive storytelling and how it plays out in both the Indie game development realm as well as within AAA game development. If you have ever been curious about the role of a content designer or what it takes to get started within the field, then this episode is one that should surely help shed some light!

Thanks again for listening in this week and we hope you enjoy the show! If you have any questions about content design, be sure to contact us at: thedebuglog@gmail.com

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Benjamin’s Twitter: Benjamin Gross

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  1. Lena
    April 17, 2017 at 10:17 pm — Reply

    Hi there! I’m excited to get started on your podcast​ – it seems like it has a lot of really usable knowledge. I was wondering if you have ever considered putting it up on a platform like Google Music, iTunes, Player FM, or SoundCloud? I listen primarily on mobile and would love to download and easily binge on your show since I can’t browser stream (or save via mobile browser). The stuff on the platforms are good, but I think your podcast would really elevate the quality of current productions. Thanks for all that you do!

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