Podcast

Episode 69: Design Patterns: State

In today’s episode we talk about design patterns in game development, specifically, the State pattern. This is going to be an episode mostly oriented to developers, but it is an important part of our effort to bring good programming practices to other devs. We explain the basics of what a design pattern is and we mention some of them. Later on we present a very common scenario in game development, which is the implementation of an AI. We explain why an implementation with if and else is not recommended and we show you a great way to implement the State pattern.

Thanks for tuning in this week and we hope you enjoy the show! Contact us at: thedebuglog@gmail.com

Download Here

Take a second to support The Debug Log on Patreon!
Previous post

Episode 68: How To Pitch Your Game

Next post

Episode 70: Status Updates

No Comment

Leave a reply

Your email address will not be published. Required fields are marked *