Podcast

Episode 68: How To Pitch Your Game

Before the thousands of players, before the money, before the press conferences, even the biggest games had to start with one simple thing; the pitch. Whether it’s to investors or collaborators, fans or the press,  pitching your game is something you will be doing constantly as a developer. Not only is it hard to become comfortable with the idea of “selling yourself”, it becomes hard to distill the passion you have for your project into a clear and enticing message.

In this week’s episode, we sit down and discuss the best ways to pitch your game. We go over my “3 C’s of Problematic Pitches”, some great advice on purpose and structure from Vlambeer’s Rami Ismail, and the crisis of confidence everybody faces when pitching their own projects. All that plus a pretty wild “Game of the Week”.

Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with questions you may have about Pitching to: thedebuglog@gmail.com

Download Here

Take a second to support The Debug Log on Patreon!
Previous post

Episode 67: A Product Manager's Purpose with Vignon Zinsou

Next post

Episode 69: Design Patterns: State

3 Comments

  1. March 20, 2017 at 6:34 am — Reply

    Good stuff, shared this with the MakeGamesMiami community. Thanks for covering this topic 😀

  2. Vorpul
    March 21, 2017 at 2:47 pm — Reply

    When you said press release. What do you all consider press? Game review sites and blogs? Bc I’m making a game and how I got the idea is pretty interesting. So I wanted to know if they are the ones that need story’s with your game

    • April 10, 2017 at 8:17 am — Reply

      Yeah I would consider game review sites and blogs to be press. Even youtubers. Anybody that has the potential to share your game with a larger audience should definitely have all the interesting details you have. Anything that helps them tell your story to more people.

Leave a reply

Your email address will not be published. Required fields are marked *