Episode 68: How To Pitch Your Game
Before the thousands of players, before the money, before the press conferences, even the biggest games had to start with one simple thing; the pitch. Whether it’s to investors or collaborators, fans or the press, pitching your game is something you will be doing constantly as a developer. Not only is it hard to become comfortable with the idea of “selling yourself”, it becomes hard to distill the passion you have for your project into a clear and enticing message.
In this week’s episode, we sit down and discuss the best ways to pitch your game. We go over my “3 C’s of Problematic Pitches”, some great advice on purpose and structure from Vlambeer’s Rami Ismail, and the crisis of confidence everybody faces when pitching their own projects. All that plus a pretty wild “Game of the Week”.
Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with questions you may have about Pitching to: firstname.lastname@example.org