Episode 66: Unity Analytics with John Cheng

In this episode, I have to pleasure to talk to John Cheng, the head of Unity Analytics. We go over the different parts of Unity Analytics and its features to show you all the power that you have in your hands if you use Unity. Finishing a game is not enough if you want to have a game development business. That is why I ask John how a developer can use this business intelligence tool to make better design decisions. Listening to the players of your game is fundamental. Unity Analytics helps you do exactly that, but don’t take my word for it, listen to the episode and hear it from the leader of the team who created this tool. Thanks for tuning in and have an amazing day.

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1 Comment

  1. August 25, 2017 at 2:05 am — Reply

    […] discussed by John Cheng, the head of Unity Analytics in an interview with The Debug Log on their game development blog, game developers can track so much more. These developers can, by programming these events, can see […]

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