Episode 64: UI/UX: Theory & Practice

It’s time to stretch our academic muscles! On today’s episode, we revisit a topic we’ve discussed previously, UI. This time we look at it through the lens of User Experience Design. Instead of listing Unity libraries and various technical solutions, we try to take a more formal design approach to the subject and look at what the body of research has to say about UI and UX. We also break down, and I mean really break down,  how a player interacts with your game and what questions you can ask yourself to make that experience better. Finally, we wrap it all up with a particularly delicious Game of the Week!

Thanks for joining us this week and we hope you enjoy the show! Feel free to send any emails with questions you may have about today’s discussion to: thedebuglog@gmail.com

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1 Comment

  1. Trevor
    March 1, 2017 at 6:28 pm — Reply

    I think it’s important to distinguish between “invisible” UI and “absent” UI. Blending in with the environment of the game is important, as the referenced video describes, but the UI should make it easy to navigate your options, not to make the game appear to be devoid of options.

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