Episode 31: How to Get Featured in the iOS App Store

The holy grail for any iOS game developer is have their game featured on the front page of the App Store. Whether it’s in a coveted “Best of..” spot or as a deeper cut in a creative sub-category, App Store attention converts to downloads. Downloads convert to dollars. It’s not a coincidence that the most successful games in App Store history have all been heavily featured.

This week on the show we talk about an incredible reddit post we found by Amir Rajan, the developer of the iOS port of “A Dark Room”. In the post, Rajan lays out a step-by-step guide to help give your game the best chance for being featured in the iOS App Store. I know iOS might be a bad word for some of you, but fear not; Rajan’s post, and this episode, are chocked full of so much great, general game development advice that you might not be able to handle it.

Thanks for tuning in this week and we hope you enjoy the show! Feel free to send us any questions or comments to: thedebuglog@gmail.com

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  1. Quit my full time corporate job. Built an iOS game. It became #1 in the App Store. Here are revenue numbers and what I learned.

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  1. Problem
    April 28, 2016 at 1:05 pm — Reply

    Why I can’t adjust the volume but just turn on/off?

  2. April 28, 2016 at 2:37 pm — Reply

    Do you think the Unity Personal splash screen will hinder getting featured?

  3. May 4, 2016 at 8:33 pm — Reply

    Love this video. There was some things I haven’t thought of and will try. I’m currently looking for a job and I’m pretty good with Unity. I have 8 games I made with Unity on IOS App Store. If you ever need a position field please let me know. This is a link to my portfolio. Thanks. http://terry2025.wix.com/terry-hess

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