Episode 23: Game Prototypes: What, When, Why?

“Will this UI work?”, “Does my inventory system make sense?”, “Will this jumping mechanic feel right?”, “Do all dogs seriously go to heaven?”. These are the type of questions that can arise during the game development process. Outside of a crystal ball, the only way to sufficiently answer these questions is by planning for and building prototypes. Prototypes are where the fun happens — where imagination and experimentation can truly run wild.

This week the guys go over what a game prototype is, when is the best time to make them, and why they are essential to development. They relate some personal stories and utilize some really great sources from the dev community. As always they share some hot tips that will help you through your own prototyping adventures.

Cheers to you for tuning in to this week’s episode and we hope that you enjoy the show! Feel free to send any emails with comments, questions, or concerns about game design documents or the game design process, to: thedebuglog@gmail.com

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Resources we discussed in the show:

The Art of Game Design: A Book of Lenses, Second Edition

Advanced Prototyping

What is a prototype?

Prototyping: You’re (Probably) Doing It Wrong

Amnesia Fortnight 2014

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