Episode 22: Game Design Documents: What, When, Why?

So, you’re scouring the inter web forums for some engineering and art help for your next, big game idea, when forum user, “xX1337ProgrammerXx” replies to one of your posts with, “Interested to help! Do you have a working GDD?” — to which you reply with, “Huh?”

Maybe this has happened to you. Maybe not! Either way, in this episode we address the “Why,” “What,” and “When”s of Game Design Documents, so that the aforementioned lapse of game development know-how never happens to you.

Cheers to you for tuning in to this week’s episode and we hope that you enjoy the show! Feel free to send any emails with comments, questions, or concerns about game design documents or the game design process, to: the debuglog@gmail.com

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Episode 23: Game Prototypes: What, When, Why?

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