Episode 20: Game Dev Resolutions

It’s in the books! We offhandedly, randomly, and unofficially mark the end of the first season of The Debug Log with this episode. The entire five-man Debug Log crew take a moment to look back on some of their favorite episodes, interviews, tips, and games from the first eighteen episodes.

The fellas also hint at some big plans and aspirations for the new year that they believe will tickle your fancy as well as further promote community and collaboration among game developers.

Anyway, as you listen to this episode (whether you’re in your car, on a jog, or sitting on the john), think about some of your game development aspirations and goals for this year. What do you want to accomplish? What aspect of game dev do you really need to improve on or learn about? Have you been too scared to try writing a shader? Try one out. Enemy AI?! Learn about behavior trees and flocking! Project management? …. no comment.

In any case, set your game development goals and tell us about them so we can hold you accountable in 2016! You can reach us at: thedebuglog@gmail.com

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