Episode 13: Best Practices in Mobile Game Development

What’s the ‘Viralability’ of your mobile game? What’s Viralability, you ask? Well, I’ll tell you! Viralability is a completely made-up word that defines the capacity for your mobile game to go viral! If your game isn’t hitting a Viralability Score of 6.0 or higher, then we are here to help!

In this week’s episode, the crew, sans Zack, sit down and talk about mobile game development — specifically the major challenges and pitfalls developers usually run into when developing mobile games for the iOS and Android markets. We also drop a hint or two to help you achieve the Viralability score you’ve been looking for!

We appreciate your tuning in this week and we hope you enjoy the show! Feel free to send any emails with comments, questions, or concerns about mobile game development, to: thedebuglog@gmail.com

Game of the Week
Hitman Go – Square Enix

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  1. October 9, 2015 at 3:21 pm — Reply

    Great podcast. You mentioned reducing the size of sprites to increase performance. We use a program called Spine. This has helped a ton in reducing size as it uses a text file to create the animations instead of a traditional sprite.

    • Obinna Oparah
      October 9, 2015 at 3:26 pm — Reply

      Very cool! I haven’t used Spine myself, but I just visited their website and gave it a look and it looks amazing. I will definitely have to give this a try in the near future. Thanks for sharing, Tim.

  2. Ian Hamilton
    October 21, 2015 at 6:20 pm — Reply

    Some more best practices, many of which are relevant to mobile – http://www.gameaccessibilityguidelines.com

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