Episode 3: Best Practices in Game Development
Just when you thought four’s a crowd, we add our fifth and final member to the Debug.Log crew! We are excited to welcome Eduardo Castillo Fernandez into the fold, who brings several years of professional development experience — both inside and out of the gaming realm. With Eduardo being a guru in documentation, the guys sort of grill him on the approach he takes with documentation and commenting his code while Zack highlights the importance of self-documenting code and defining a project’s coding style.
We introduce a new News segment about Unity in which we discuss recent topics in Unity. This week, we talk: Unity’s Unite Europe, Unity’s push for transparency with Roadmap, and also…
Happy 10th Birthday, Unity! Yurrrp, that’s right! Unity3D turns 10 this week and also released a fancy YouTube clip that revisits a host of games that have been made in Unity in those glorious ten years. Check out the link here.
Finally, and probably our most exciting news for the day, we talk about our upcoming Unity course tutorials that we have started working on! The courses are meant to take two different approaches to learning game development with Unity3D. We split courses between “Core Courses” and “Project-based courses.” In the core courses, we discuss core topics such as game design, marketing, community building, etc., while in the project-based courses we build complete games that tackle different concepts and cover several Unity features. Again, we are super excited and hope you all are as well. We will definitely keep you all in the loop as we progress with the tutorials and fill out our courses.
Game of the Week
Crossy Road – Hipster Whale