Welcome to The Debug Log!

A podcast about game development. This is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Join them each week as they deep dive into the evolving world of game development.

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Episode 86: Rapid-Fire Roundup
Podcast

This week we are back with another “Rapid-Fire Roundup” episode. Catching up on a lot of the stories of the past few months, we tackle everything from Microsoft’s interesting new Game Pass offerings to updates on the eternal Unity vs Unreal war. All that and more on this episode of The

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093-Evolution-of-Game-Networking
Podcast

Another walk down gamedev memory lane with Ryan and the gang! This week on the show we discuss the evolution of networking in games. We cover the growth of the play spaces for multiplayer games such as university networks to linked computers and on to the Internet. We also talk

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Episode 92: Optimizing your Game for Performance
Podcast

Double the flavor, double the fun! We’ve got a pair of Sprocketeers, in Dan Moran and Lisa Hicks, joining us today to talk about methodologies, tools, and techniques used to help optimize games for performance. We take a fairly high-level view of optimization techniques, which makes the discussions in this

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091-Is-Your-Game-Worth-It
Podcast

We all know making games is hard, but what do you when a project lingers on forever unfinished? Are you working on your grand masterpiece? Will you look back one day and feel proud that every doubt you had, every project delay, every catastrophe was all part of the journey

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World Building with Geoffrey Nahashon
Podcast

It’s Interview Time! (to be read in Mighty Morphin’ Power Rangers voice) In this week’s episode we sit down with industry vet, Geoffrey Nahashon to talk about his experience as a Lead Artist and his approach to building game worlds. He offers up a lot of solid advice and is

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