Welcome to The Debug Log!

A podcast about game development in Unity3D. This is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Join them each week as they deep dive into the evolving world of game development in Unity.

Articles

039-E3-2016-Wrap-up
Podcast

E3 is in the books! Annnnd, WWDC happened too. In this episode, the guys huddle up by the warmth of what was a pretty exciting conference and talk about some of the key takeaways and things you all should be looking forward to in the coming months. The industry is

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038-Talking-Team-Management
Podcast

Being a good leader is a difficult task. Therefore, The Debug Log team couldn’t let go a topic like this. It is our duty and pleasure to help you become a better leader for your team and share our experiences with you, so you don’t make common management mistakes that

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037-Being-Strategic-Scope
Podcast

In this week’s episode Andrew, Obinna, Eduardo, and Ryan talk about one of the most important topics when it comes to finishing your game, scope. Instead of taking the traditional approach to scoping a project which involves taking away from an already complete game design, the guys dive into what

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025-Rapid-Fire-Roundup
Podcast

That’s right folks, it’s time for another edition of “Rapid-Fire Roundup”. This week Ryan talks new Xbone rumors, Obinna Daydreams with Google, Eduardo goes full-on moneyball with the VR marketplace, and Andrew envies a monumental success. All that and more on this episode of The Debug Log. Thanks for tuning in this

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20160519_202827
BlogNews

Debuggers, I am extremely excited about all the partnerships and projects that I have been working on lately and I want to share every detail with you. Last week, May 19, Andrew and I had the pleasure to go to a private virtual reality event hosted by Microsoft in the

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