From patches and updates to seasonal content and daily challenges, the ubiquity of live games has grown exponentially in the internet age. What started as an easy way to fix a released game, has grown into 50GB day-one patches and years of expanded content. While the promise of an ever-changing
Clash of the Titans! Not only is it an objectively great 80’s movie, it is also what you could call the current climate between Apple and Epic. Platforms are a tricky business. You need developers making software for your platform to make money, but you also need the developers to
Pandemics go beyond just disease and viruses. They have the capacity to sneak into the core of our being, society, and yes — our game industry. The pandemic of racial inequality is at the forefront of the discussion today, which comes at the heels of the latest surge of the Black
It’s not very often that one is aware they are living through history as it happens. 2020 will always remembered as the year we all went into quarantine. Covid-19 has swept across and countries and cultures, changing our lives in ways we could not have imagined just a few months ago. In this
Like the complexities of for loops, switch statements, and allocating memory? Or, do you fancy getting the pixels to look just right on screen? Can’t choose?! Well, lucky you, this episode and interview with Technical Artists Andrea Bobick and Razvan Luta is tailor made for you! In this episode we
Thank you all. This is important, especially to hear from the perspective of those in the games industry.
Im 24 and starting to learn how to program games. You guys make creating games with Unity really awesome!!! Thank you!!!!
Thanks for episode! It has been really informative :)!
Just finished the first episode! Looking great! :D By the way, great game Beseige.
Also take a look at ScriptableObject. It is just like a MonoBehavior but is not a Component. Unity ensures that only one (and no more than one) instance exists, it…