Welcome to The Debug Log!

A podcast about game development. This is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Join them each week as they deep dive into the evolving world of game development.

Articles

047-Making-Your-First-Game
Podcast

Finishing your first game is certainly a tough task, but with determination and hard work you can do it. In this episode, we go through my journey in the development process of “The Hangman,” which it’s released in Google Play. Today, we cover all those small design decisions that can

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TDL-003-Theo-Stevens
The Debug Lounge

In this episode, Eduardo and Andrew sit down with Theo Stevens to discuss his game Stump-a-Trump. Theo describes working with GameMaker, his productivity secrets, and the dangers of long file names. We hope you guys enjoy! Check out the trailer for Stump A Trump: https://www.youtube.com/watch?v=K50BxbjVAkY

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046-Pathfinding-Deconstructed
Podcast

Ever wonder how to get your enemies to find their way to you, or how to get a companion to run behind you? Then this is the episode for you. In this episode The Debug Crew discusses Pathfinding and the pros and cons of different methods commonly used. From out-of-the-box

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045-Quality-QA
Podcast

Have you ever wondered what goes into the field of QA as it relates to the game development industry? Or maybe you have been itching to know what a ‘smoke test’ is and whether you should be running these tests as an indie dev? Well, in this episode, Obinna and

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044-Why-Do-You-Hate-My-Game
Podcast

Congratulations! You’ve finished your game. Time to sit back and relax knowing that players across the world are falling in love with it. *BEEP!* Ooh, your first comment! “This game is TrAsH!!!” – @WookieeJumper69 Ok, well not what you expected, but nothing to worry about. *BEEP!* Another one…oh…they too agree

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