We all know making games is hard, but what do you when a project lingers on forever unfinished? Are you working on your grand masterpiece? Will you look back one day and feel proud that every doubt you had, every project delay, every catastrophe was all part of the journey
It’s Interview Time! (to be read in Mighty Morphin’ Power Rangers voice) In this week’s episode we sit down with industry vet, Geoffrey Nahashon to talk about his experience as a Lead Artist and his approach to building game worlds. He offers up a lot of solid advice and is
Oh. My. God. Becky. First. It’s Zack’s Birthday. Second. Unity 2018 Beta is out and ready for all you eager developers out there to get your hands on it! In this week’s episode Obinna and Ryan cozy-up and discuss Unity Technologies’ latest beta release of Unity 2018, which is jam-packed
“Patience is a virtue. “ So, that quote has nothing to do with this topic, but it seems like a cool thing to start the episode summary with! That said, in this week’s episode Zack, Ryan, Andrew (Happy belated Birthday), and Obinna sit down to discuss “The Next Big Thing.”
Happy New Year! It’s time to kick off 2018 with a feast of an episode. We start with a very fun conversation about all the interesting tricks game devs employ to improve the player experience of their games. We have to admit some of the tricks seem to be just clever
Hey Hector! Interesting thoughts here and I've found myself in a similar situation in the past as well. Quite frankly, I think you've gone a step further than I have…
The section that touches on the talent aspect is one of the things i am struggling with. I have been on/off learning to make games for 3 or 4 years…
[…] during a drive to the Adelaide hills I listened to one of the latest episodes of the debug log podcast about world building. This is an area I’m struggling…
This is awesome! Going to binge listen to catch up!
Hi! Thanks for this information and motivational words. And... the second part comes....¿?