Welcome to The Debug Log!

A podcast about game development. This is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Join them each week as they deep dive into the evolving world of game development.

Articles

073-Design-Patterns-Singleton
Podcast

Hello, Debuggers. In today’s episode, we continue our series about design patterns with one of the most polemic design patterns of all, Singleton. We explain when you might want to use a Singleton, we go over the definition of this design pattern, we talk about two very common definitions, and

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A Master Study in Content Design with Joshua Herbert and Benjamin Gross
Podcast

From Tomb Raider to Ninja Turtles, this pair of Game Designers have been through it all. In this week’s episode we sit down with Benjamin Gross and Joshua Herbert about their roles as Content Designers in the game industry. We discuss the basics behind content design but also take a

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071-Common-Developer-Mistakes
Podcast

Mistakes. We all make them, especially as developers. The good news is that we can all learn from each other and try to avoid them in the future. This week we discuss a really interesting article by Tomas Macek entitled, The 10 Most Common Mistakes That Unity Developers Make. This

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Status Updates
Podcast

“Whatchu working on?!” In this week’s episode, the gentlemen of The Debug Log discuss their progress on their respective games. Eduardo drops a few more hints on THE new VR game he has been working on. Zack and Andrew outline some of the work and challenges that were encountered during

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069-Design-Patterns-State
Podcast

In today’s episode we talk about design patterns in game development, specifically, the State pattern. This is going to be an episode mostly oriented to developers, but it is an important part of our effort to bring good programming practices to other devs. We explain the basics of what a

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