Back at last! It’s time for another edition of “Rapid-Fire Roundup”. This week we break down the colossal new version release from Unity, resist the temptation of a cheaper Oculus, assess the fallout from the Fallout 4 ad campaign, and get our minds blown by the amount of money in Esports
From flunk to hunk! In this week’s episode, we have the privilege of sitting down with the Studio Technical Director of “Sprockets,” Benjamin Jordan, who talks about his experience, growth, and the lessons he’s learned as a TD. Knowledge is dropped consistently throughout this episode as we explore his early
E3 2017 has come and gone and as usual, we are left with a bevy of game industry news to wade through. There were some significant format changes to show this year, some major hardware announcements from Microsoft, and as always, a ton of info on new games that we
AAA: From Start to Finish! In this week’s episode, we sit down with another one of our fantastic co-hosts, Ryan Killgore. We jump into an in-depth conversation about how Ryan took a very deliberate approach to his career in game development, mapping out his way to becoming a AAA game
Hello, guys. Here is another episode of the series about design patterns. For this round of basic patterns, I wanted to finish with the observer. In next episodes, we will be focusing more in design patterns that improve performance. Anyways, that is in the future. In this episode, we talk
I'm confused, where do I find any information about Sprockets? Any links?
Thank you guys for making wonderful podcasts. I just recently started listening about a week ago while on my way to work and have enjoyed it very much. I am…
Awesome! This youtube channel is awesome! I haven't dug in yet because I am still using the standard unity things because I have no idea what any of this graphics…
Another great episode! thanks for making it. Are you guys familiar with "Game Programming Patterns" https://www.amazon.com/Game-Programming-Patterns-Robert-Nystrom/dp/0990582906/ref=sr_1_1?ie=UTF8&qid=1496331423&sr=8-1&keywords=game+design+patterns. I would definitely recommend this reference book to keep at hand as a refresher.
Awesome episode! I have a daughter (only 1yo) and obviously I'm not going to force her to follow me into a programming career (although I would be stoked) if she…