Welcome to The Debug Log!

A podcast about game development. This is not your typical developer podcast. The Debug Log balances in-depth discussions and interviews with a casual and wry sense of humor. Join them each week as they deep dive into the evolving world of game development.

Articles

Unity Analytics with John Cheng
Podcast

In this episode, I have to pleasure to talk to John Cheng, the head of Unity Analytics. We go over the different parts of Unity Analytics and its features to show you all the power that you have in your hands if you use Unity. Finishing a game is not

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MakinStuffLookGood
Podcast

You lookin’ gooooood! In today’s episode we are covering the topic of visual effects in a conversation with our friend Dan Moran. Dan runs the Youtube channel Makin’ Stuff Look Good and works with Obinna and I at Sprockets as a Graphics Engineer. He is very knowledgeable when it comes

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The Debug Lounge

In this episode we talk to Theodore Park and Steven Li from Mild Beast Games about there new game SUNDOWN. SUNDOWN is a top-down multiplayer stealth game with a very unique twist. For more information check out Find out more at sundown-game.com

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The Debug Lounge

In this episode we talk to Chaz Digg, a level designer at Fenix Fire Entertainment, about their new early access game on Steam, Osiris : New Dawn. We get a chance to talk about some of the challenges they faced in development and what they plan on doing with Osiris

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064-UI-UX-Theory-&-Practice
Podcast

It’s time to stretch our academic muscles! On today’s episode, we revisit a topic we’ve discussed previously, UI. This time we look at it through the lens of User Experience Design. Instead of listing Unity libraries and various technical solutions, we try to take a more formal design approach to the

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